The and computer models were in a coordinate exchange

The complexityand difficulty during the process of design and construction usingtwo-dimensional documentation of Weisman Art Museum have triggered Gehry’sstudio to search for novel techniques from outsider industries, to replace theconventional 2D design disciplines.

The computer modeling technology used inthe automotive and aerospace, called Dassault Systemes, was introduced; andlately, adapted by Gehry’s studio.  Therewere three main benefits of the application of digital into architecture thatcan be seen through the Weisman’s expansion. Firstly, thisnew technology enables better communication between ideas and models, resolvesthe barrier between designs and developments and reduces the translationalerrors between 2D and 3D. It too redefined the collaboration amongsubcontractors with no obstacle. Even with new computer modeling system,Gehry’s team maintained the coexistence of physical and digital models on aparticular project. Both physical and computer models were in a coordinateexchange with each other through various design development. The digital modelgave the ability to understand innovative and geometric aspects, supporting thedesign method, but it is essential to comprehend and enhance the aestheticimplications through a physical model. (Zaera, 1995:152-55) One of thedownsides of the computer system is that it cannot transfer all the fundamentalexpects of physical models into a full geometric description.

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  It losses the nuance in the form during thetransfer procedure from the hand-built models. In ‘Digital SurfaceRepresentation and Constructability of Gehry’s Architecture’ (1995), Sheldennoted: “…the geometric controls and operations by which paper surfaces areconstructed in digital are radically different than – and in many ways impoverishedcompared to – the flexibility and intuitiveness of direct materialmanipulation.” The process of digital modeling, thus, is not directly andautomatically achieving. Due to this, Gehry’s studio stressed the physical artifactand material-based modeling as their principle of the design approach.

Thedesign process depended on the tactile and verification Paper was mostly usedin the models’ surfaces to present the constructability of similarity materialin real life construction like a metal sheet or plywood. Then the digitalsurfacing software combined with the scanner was used to better understand thephysical model and transfer it into mathematical points in digital.