2.4. seeking to destroy humanity. Space fight, manoeuvrability, and

  2.4. Film 4- Enders Game  Enders Game is a 2013 American militaryscience fiction/action film, based on the original 1985 novel by author OrsonScott Card.

It is the story of a dystopian future where character Andrew Wiggin(Ender) is playing a computer simulated war game – but is unconscious to thefact that he is engaged in something far more extreme. Ender is recruited bythe international military to put his advanced set of skills to the test, wherehe must undertake the war between earth and aliens seeking to destroy humanity.Space fight, manoeuvrability, and combat are staples of science fiction, withmany film depicting some form of faster than light space travel to augment ourperception of the future. In Umberto Eco essay ‘Travels in Hyper reality’ hegoes on to say how ‘Disney, who finally managed to achieve his own dream andreconstruct a fantasy world more real than reality, breaking down the wall ofthe second dimension, creating not a movie, which is illusion, but totaltheatre” (Eco, U. (1990).

 Pg. – (45-47). These sciencefiction films pay homage to the discussions on Eco’s essay texts on ‘Hyperreality’foreshadowing future developments in technology.   Over the years there has been speculationsabout how the influence of science fiction films have premediated the creationof new technology. For example, an online article mentions how ‘The Sci-Fi futures of Transportation’,”there is much discussion on how sci-fi films have paved the way to a nearerfuture, Google has cited start trek as being influential to their computerscientists and their vision for their technology products”.

(Phillip, L.(2017). “Theeconomy losing all connection with authentic needs insofar as it emerges fromsocial unconscious that unknowingly depended on it. Whatever is conscious wearsout. What is unconscious remains unalterable. But once it is freed, it toofalls to ruin”.

Debord, G. (2017).  Othersimulations and thoughts of hyperrealism coexisting with a reality, are ourincorporeal minds exceeding the levels of the norm, reaching or something ofthe ‘unconscious’.

Films like Ender’s Game are on f the many that havefictionalised our ‘authentic needs’ the film introduces new methods such as ‘Cryosleep’.This prolonged concept is essentially a hibernation chamber that runs throughdeep space. (Image 4). The article explores in depth how space flight isambitious in forward thinking projects, “space scientists want to put humans tosleep for up to two weeks as they journey through the solar system” (Hamill, J.(2017).  This cutting-edge technology derives from our knowledge of sci-fifilms, optimistic visions of the golden age of science fiction to make a betterfuture.

Now NASA is working with an American form called ‘Space Works’ to “turnfiction into a reality”. Science fiction is an expansive genre that exploresthe impact of imagined or actual science in a modern society, on how it canprogress society culturally and technologically. (Image 5)